| Fairy tales help inculcate the norms of society into young
minds consciously, but subconsciously may provide an attractive stereotyped
number of roles, locations, and timetables for an errant life script. To date,
the scientific structural analysis of scripts has been based on the Script
Matrix (Steiner, 1966). [1] In this paper
I will present some diagrams for drama analysis of the script, using familiar
examples from well known fairy tales.
Drama can be analyzed as switches in role and location on a
time continuum. The intensity of the drama is influenced by the number of
switches in a time period (Script Velocity) and the contrast between the
positions switched (Script Range). Low velocity or range is boredom. The time
for each switch varies independently, from surprise through suspense.
1. ROLE DIAGRAM. As ego state analysis is
part of structural and transactional analysis, role analysis is part of game
and script analysis, in defining the identities involved in the action. The
slogan-identity on a man's "sweatshirt" usually represents the slogan of his
script role. With this slogan it can be ascertained, often with a direct
question, what role he is playing in life.
A person "living in a fairy tale" usually has a simplified
view of the world with a minimum of dramatic characters. The role diagram
provides a means of fixing this set number of key identities visually in
therapy. When a person knows his "favorite fairy tale" the key roles can be
listed in a circle and from there the life roles can be fit. Less often this is
worked in reverse, and the classic story found that fits the roles. This
vividness and imagery in circumscribing the action has a usefulness similar to
game analysis.
The arrows in the diagram indicate not sequential action,
but the rule that all roles are interchangeable, and that a person may play
each of them at one time or another, and may see other people, such as the
therapist, in each of them at one time or another. Some people may show
expressions or mannerisms of several of these at once, as in the case of Little
Red Riding Hood (presented below) who at times looked like a grandmother and
walked like the woodsman. Aging, for Little Red Riding Hood, probably means
first playing her mother and later her grandmother. The rule of
interchangeability is the same as in game analysis where at one time or
another, a person plays each of the hands in his game, and in dream analysis
where "every person in the dream is the dreamer." A treatment may not be
complete until a person's position in each of the roles is analyzed.
 ROLE DIAGRAM
2. DRAMA TRIANGLE. Only three roles are
necessary in drama analysis to depict the emotional reversals that are drama.
These action roles, in contrast with the identity roles referred to above, are
the Persecutor, Rescuer, and Victim, or P, R, and V, in the diagram. Drama
begins when these roles are established, or are anticipated by the audience.
There is no drama unless there is a switch in the roles. This is indicated by a
change in the vector direction along the diagram. Examples will be given from
three fairy tales to illustrate some of the ways of using this.
A. In the Pied Piper, the hero begins as Rescuer of the city
and Persecutor of the rats, then becomes Victim to the Persecutor mayor's
double-cross (fee withheld), and in revenge switches to the Persecutor of the
city's children. The mayor switches from Victim (of rats), to Rescuer (hiring
the Pied Piper), to Persecutor (double-cross), to Victim (his children dead).
The children switch from Persecuted Victims (rats) to Rescued Victims, to
Victims Persecuted by their Rescuer (increased contrast).
B. In Little Red Riding Hood, the heroine starts as Rescuer
(food and company to grandmother (R -> V), and friendship and directions to
the wolf, (R <- V). In a suspense switch she becomes Victim to the
wolf-Persecutor (P -> V), who in turn, in a surprise switch, falls Victim to
the woodsman Persecutor (P -> V) who, in this one act, playing two roles at
once (increased velocity), also Rescues LRRH and grandmother (R -> V). In
one version, LRRH playing all three roles, winds up as Persecutor sewing stones
in the wolf's belly with the woodsman. Grandmother's switches go V <- R, V
<- P, V <- R; the wolf, V -> R, P -> V, V <- P (arrow direction
indicates initiative, the letters refer to the participant's position on the
triangle).
C. In Cinderella, the heroine switches from Victim double
Persecuted (mother then stepsisters), to Victim triple Rescued (fairy godmother
then mice then prince), to Victim Persecuted again (after midnight) then Victim
Rescued again. A rough quantitative analysis can be made of the intensity of
the drama for her by totaling up the switches; Vpp --> Vrrr --> Vpp ->
Vr = 8 switches.
Drama compares to transactional games, but
drama has a greater number of events, a greater number of switches per event,
and one person often plays two or three roles at once. Games are simpler and
there is one major switch, i.e. in "I'm Only Trying to Help You" there is one
rotation (counterclockwise) in the drama triangle: the Victim switches to
Persecutor and the Rescuer becomes the new Victim.
 DRAMA TRIANGLE
3. LOCATION DIAGRAM.
A. Drama. The Location Diagram simplifies
the switches in location to the major vector axis Near and Far, both of which
have minor divisions into Closed and Open, and Public and Private. The drama is
in the switch in location, and is intensified by the Script Range (house to
castle ballroom, Wuthering Heights to China, front yard to Oz, etc.) and Script
Velocity (changing adventures of Pinocchio, Ulysses, etc.). Many other factors
can be added to step up the degree of contrast experienced as well as
intensifying the role drama, such as time of day or season, temperature, noise
level, lighting, dimensions, unconscious symbols, etc. Weather and landscape
play a strong part in historical novels that show switches in characters during
a switch in history.
The diagram is numbered here only for reference to the list
of examples below it, which draws from fairy tale as well as real life
locations.
 LOCATION DIAGRAM
- Clearing in the woods, pond, front yard, rooftop, open
pram.
- Market place, playground, street parade, swimming pool,
stadium, freeways.
- Pond, oven, burrow, bedroom, consultation room-, brain.
- Tavern, theatre, witness stand, delivery table,
conference rooms, elevators, locker rooms, supermarket, gambling casinos,
hospitals.
- Flying carpet, hilltop, enchanted garden, milky way,
tundra, sky, desert, prairie, quiet beach, safari trail.
- Magic kingdoms, ships, ski resorts, battlefields, summer
beaches, European cities, Timbuktu, Heaven.agic kingdoms, ships, ski
- Cave, grotto, gingerbread house, whale's belly, castle
tower, space station, Egyptian tomb, igloo, diving bell, underground passages,
casket.
- Wonderland, castles, vacation hotel, reform school, slave
quarters, barracks, cabarets, cathedrals.
Imagining an actual trip between any two of the above in one
day reveals the drama in the switch in locations. A diagram within a diagram
for a finer location analysis could be made by redrawing the entire location
diagram within anyone of the eight subdivisions. Some examples from that would
include the contrast of being closed in an open space (outdoor telephone booth,
rocket ship, etc.) and being in a closed space that is both private and public
(wedding chapel, restroom, etc.).
B. Space structuring. In therapy, the
location diagram can be used to visually illustrate location changes a person
has made, and at times in comparison to others. It may be useful to show a
person's travel patterns and liken it to a script pattern. Many classic stories
have Odyssey patterns that include much travel, while others have long sleep
times of no travel, such as Sleeping Beauty and Rip Van Winkle. A fairy tale
pattern of travel, such as house - woods - clearing in the woods far away;
gingerbread house can be charted numerically as 3 - 1 - 5 - 7 for
reference.
Space structuring, like time structuring, can be useful in
similar ways. Visually it illustrates eight possible preferences and locates
where a person spends time. For a script pattern, the scene of someone's tragic
ending can be localized in advance, and a 'script trip' avoided. One patient
realized suicidal drinking stemmed from fears of living alone (private, closed
apartment) and changed this by getting a roommate.
Changes in life spaces can result in a bender or a reprieve.
Important life decisions am established on entering new script locations, such
as a new job, home, vacation, or on entering therapy. Changes in location also
may result in separation anxiety or arrival anxiety, often charged with script
significance.
Interpretations about what room a person seems to
psychologically be living in, with its imagery and concretization of reality,
has long been a part of TA therapy techniques. People carry their script rooms
around them, leading to such things as pillow talk in a conference room, public
lectures in a bedroom, bathroom talk at a PTA social, and tenement house talk
at a debutante ball. Parental injunctions can influence location overlaps, such
as "Don't ever leave home" and "Be in two places at once." In one case a man
who was warm and friendly in his office but cool and aloof in the hallways was
discovered to have grown up living in a single room with his mother, and
hallways were a no-man's-land as he moved in life from one warm room to
another.
4. CHILDHOOD SELECTION. The exposure a
child receives to influential myths, fairy tales, and classic stories varies
from family to family and culture to culture. Cultures vary not only in the
natural selection of popular tales to be retold and reprinted and in the
writing of new ones, but also in the versions of the well-known ones that are
available. Perhaps Cinderella and Little Red Riding Hood alone, know a half
dozen or more different artificial, tacked-on endings. A mother reading stories
to her child has a pick of versions that are happy, sad, violent, inauthentic,
etc. Her age or marital status or preference for the child may influence her
pick. Many fairy tales include "getting rid of the kids for awhile" indicating
that they may be therapeutic for the mother, a communication to her children,
and that they pass on through the generations as much due to the mother's
preference as for the child's. Children's readers provide a script role (i.e.
"The Curious Chipmunk") but not a script in that they are not intuitively
derived "classics". Sometimes a person who cannot remember his favorite fairy
tale has only to ask his mother, who will remember.
The script matrix has been used to plot the formative
parental permission and injunction transactions. Various script-forming
transactions occur at the time of the reading of the fairy tales. A nudge or a
warm smile by mother may mean "that's you" and put a "Don't think - Be
Cinderella" on the script matrix. In the spirit of fun and a "Let's pretend"
contract between mother and child, certain of the very important "Don't think"
injunctions can appear, such as "Don't notice minor players," "Don't pay
attention to the endings (payoff)," and "Go through it over and over again."
The fairy tale is particularly effective and "takes" if it reveals the "family
myth" around the child, as well as giving the longitudinal time matrix for the
injunctions to be carried out.
A CASE HISTORY. Sometimes the mother and child might miss
the moral of the story and contract that the minor roles are more attractive
than the one of the hero or heroine. In a case which might be called "Little
Red Riding Hood meets 'waiting for Cinderella' " presented at the San Francisco
Transactional Analysis Seminars, a mother cast her three children in separate
roles in a "family fairy tale." It was an interesting example of sibling birth
order and personality formation in that they were cast in the order of
appearance in the Cinderella fairy tale. The older sister, the black sheep of
the family and without permission to look attractive, was the Stepsister who
took her unhappiness out on the younger sister, later overworked the
Cinderellas she supervised at work, then overworked her daughter after being
married and divorced. The second born sibling was Cinderella, abused and
undiscovered in childhood, converted by religion (fairy godmother); she grew up
with permission' to be pretty and married well. The third child born was a boy,
a charming prince type who was always "waiting for Cinderella" but had
something unexpected happen to all his romances (the midnight "Rapo" in his
castle) and came into therapy because he wasn't "living happily ever after."
His girl friend, a Little Red Riding Hood type, came in for
therapy too. When young, she was taught by her father "Experience is the best
teacher" and "Do as I do, not as I say" and was told interesting luridly
detailed stories of his "woodsman" adventures as an officer with the Los
Angeles vice squad. At night in San Francisco she would stroll innocently
around in the "woods" of the Tenderloin and North Beach districts and never got
harmed. One day she met the optimistic, "waiting-for-Cinderella" prince, but
continually yelled, "wolf", from her fairy tale. He experienced this as once
again something "unexpected" happening to his romances. It wasn't until much
later that he rescued her from the North Beach wolves who had talked her into
being a call girl (errands) whereupon she fell in love with him as the awaited
"woodsman" in her script, and gave up her game of "Stupid." But for him, she
wasn't his Cinderella anymore because it hadn't been love at first sight.
REFERENCES
[1] Steiner, C. (1966).
Script and countercript. Transactional Analysis Bulletin. 5/18. P133.
Copyright © Stephen B. Karpman, all
rights reserved.
About the Author
Stephen
Karpman ...
*This article was originally published as:
Karpman, S. (1968). Fairy Tales and Script Drama Analysis. Transactional
Analysis Bulletin, vol. 7, no. 26, pp. 39-43. |